I started creating 3D art as a hobby in 2010. I randomly downloaded Blender to play around with it one day, and fell in love with it. After a few years of practicing and honing my skills on a daily basis, I was able to land my first professional job as a 3D artist in 2013.
I've created art professionally for multiple games on Steam, the most well-known one of which is A Hat in Time, made in Unreal Engine 3. Among many other things, I created the pillow pile in Hat Kid's spaceship, as well as Snatcher and all of his complex animations. Beyond that, I've also created and self-published another entire 3D platformer in Unreal Engine 4 on my own.
My main inspirations as an artist come from nostalgia for the games I played as a kid. Nintendo classics like Legend of Zelda, as well as RPG series like Phantasy Star, Chrono, and Final Fantasy are among my biggest inspirations.
As you'll see in my portfolio, I've created all sorts of 3D art - everything including characters, environments, particles, skyboxes, rigging, animations - you name it. I've done it all. I've never limited myself to a single area of 3D art. In the same manner, I've also never limited myself to a particular art style. I love to experiment with art styles, and have done plenty of custom shader work to that end. Trying different art styles keeps 3D art feeling fresh to me.
-Created and published entertainment software Lolly Joe as a one-man team
-Modeled, textured, rigged, and animated 3D environment art assets, including props, skyboxes, and particles, using Blender,
along with appropriate collision meshes and lightmap UVs.
-Modeled, textured, rigged and animated characters, both humanoid and quadrupedal,
using Blender and Photoshop.
-Built Unreal Engine project and assets
-Wrote storyline and created cutscenes
-Edited music and created sound effects
-Designed UI and motion graphics for menus
-Scripted using Blueprint in Unreal Engine 4
-Created marketing material and promotional media
-Bugtested on Microsoft Windows and Ubuntu Linux
-Created 3D assets for entertainment software A Hat in Time with the programs Blender, Adobe Photoshop, and Unreal Engine 3.
-Created 3D environment art assets, both static and dynamic, using Blender,
along with appropriate collision meshes and lightmap UVs.
-Modeled, textured, rigged and animated characters, both humanoid and quadrupedal,
using Blender and Photoshop.
-Worked with Unreal Engine 3, creating necessary shader materials as needed.