Lolly Joe is a 3D platforming videogame I developed between 2015-2016 and self-published in 2016. I worked completely alone on this game - creating all 3D assets, textures, models, animations, levels, and UI by myself. I also did all of the scripting myself, with Unreal's Blueprint system. I had zero funding for the project and had only a small amount of savings to live on, so I had to finish the game in only a year's time. In total, there are 12 levels, 3 of which are boss levels. The game makes use of random generation, so every time you play a level, the ordering of obstacles is somewhat different.
For the gameplay, I was inspired by both 3D and 2D platformers from my youth. Mainly, Crash Bandicoot, Spyro the Dragon, Donkey Kong Country, and Super Mario World. For the artstyle and environment design, I was influenced heavily by the EarthBound series as well as Super Mario RPG.
With this game I fulfilled a lifelong dream to create my own videogame. It was a blast to make!